The fight in Mega Man X is 3-stage gauntlet, and with (ideally) 4 sub tanks AKA 5 total life bars at your command from the start, you have to be judicious with your life refilling or face the consequences in the form of getting to the finish line, only to run out of gas.īy far, the most frustrating part of fighting Sigma is getting to his final form, using all your sub tanks on a good effort, only to lose and realize that your sub tanks won’t refill automatically on your next life. You see, the really hard part about fighting Sigma, is the fact he forces you to enter into the battle thinking 2 steps ahead of yourself. In other words, if you’re planning to fuck up against Sigma, do so without sitting on his fiery, lime-green popsicle of Death. Oddly enough, the first fight with Sigma in X 1 is against his robot dog, Velguarder who sadly did not become a recurring element of Mega Man X universe, despite having a pretty badass design. Unlike in X 4 though, the battle is very much pants shitting-ly insane all the way through from start to finish in Mega Man X 1. The kicker however, was the fact that 2 out of Sigma’s 3 forms in X 4 were pathetically easy, making for an experience where all of the difficulty in the battle is reserved for the very end.Įven so, that last fight was pants shitting-ly insane: Sigma is relatively difficult in all of his appearances, with the notable exception of X 2 and 6 where he was a total pussy and truth be told, I was actually tempted to put his iteration from X 4 on the list as opposed to the original. Like many contemporary games, fighting Sigma is a multi-stage affair involving 2-3 back-to-back fights of ascending difficulty. For Soul Body, the first number is damage done with the hologram, and the second number is damage inflicted with the buster shots fired from the solid hologram the solid hologram itself cannot inflict damage to bosses.While many would dispute Sigma’s placement on this list, one has to understand that, at the time of the original Mega Man X’s release the gauntlet style of final boss encounter that has since become his signature was in the process of being pioneered.The last-ditch Soul Body attack that Zero performs on X bears a resemblance to the W-Shredder technique. Oddly, after the fight against Zero (when playing as X), X mentions to Zero how he never expected Zero to use Soul Body. When X is defeated, he will use Soul Body as a sneaky last-ditch blow on Zero before falling to the ground. This weapon does a fairly decent amount of damage to the red Maverick Hunter if the holograms connect: in Normal Mode, Soul Body does 8 damage on Easy and Xtreme modes, the attack powers are 6 and 10 respectively. Unlike in X4, however, X can send out many of the holograms from his body to Zero's position on the screen. In Mega Man X5, X will occasionally use this weapon against Zero (if the player chooses Zero). This weapon is Cyber Peacock's weakness and is effective against Gunner Sigma in the final battle against him. The clone hologram will disappear after a short period of time or if it falls into a bottomless pit. Both X and the clone are immune during the duration. This hologram is restricted to the area of the current screen, and can be controlled by X - it can fire, but it cannot charge up like X can. When charged, a solid, unarmored hologram of X is created. In its normal state, the hologram does nothing more than mimic X's actions and will disappear after a short period of time, or after taking enough damage. When equipped, a silhouette-like hologram of X is created in front of him. This weapon is based off Spilt Mushroom's abilities to self-duplicate & create energy silhouettes. Soul Body ( ソウルボディ, Souru Bodi ) is the Special Weapon that X obtains from Split Mushroom in Mega Man X4. Requires high energy expenditures however and will dissipate in time or if it sustains heavy damage." ―In-game text, Mega Man X4 Enemies will sustain damage if struck by the soul energy. " Accumulates energy and generates an illusion.